Rustfall Wiki
Everything you need to survive, build, fight and earn in the wasteland.
Overview
Rustfall is an isometric, post-apocalyptic wasteland MMO that runs right in your browser — no download. You scavenge resources, mine ores, fish and cook, hunt mutants, craft gear, build your own homestead, found factions, gamble at the Casino, fight other survivors in open PvP, trade in a player-run market, and climb eight skills across a handful of dangerous realms.
Everything you own — level, caps, gear, tools, outfits, perks — is saved server-side to your account, so you always pick up exactly where you left off. Earn caps in-game and, when you want, cash them out to $RUST, a real token on Solana.
Getting Started & Controls
Connect a wallet, pick a District, and you spawn in The Vault — the safe hub town where every shop lives.
- Connect a wallet (Phantom, Solflare, Backpack…) to play — that's your account, and everything saves to it.
- Move with WASD or by clicking the ground; scroll to zoom; drag to look around.
- Interact by clicking a tree, rock, ore, mutant or building — your Drifter walks over and acts automatically.
- The bottom hotbar opens everything — Inventory, Market, Bounties, Goals, Awards, Ranks, Perks, Factions and Artifacts.
- Travel between realms from the top zone bar; return from any realm via its glowing portal. Dangerous realms are level-gated (see The Realms).
- Watch your bars — HP, Hunger, and (in the Deadzone) Radiation all matter. Keep food and water on hand.
Districts (Servers)
The world is split into several Districts — parallel copies of the wasteland, each capped so no single map gets overcrowded. You pick a District when you log in; if one is full you can join another or wait in its queue.
Your character is shared across every District — same level, caps, gear and homestead no matter which one you join. Districts only decide who you share the live map, market activity and factions with at that moment.
Skills & Levelling
There's no single XP bar — you train eight separate skills by doing the work, and your character level is the sum of them all. The more you do, the more you unlock.
- Woodcutting — felling trees.
- Mining — breaking stone and ore veins.
- Salvaging — stripping scrap & electronics from wrecks.
- Filtering — purifying water.
- Fishing — catching fish at the water's edge.
- Cooking — cooking fish at a campfire.
- Brawling — fighting creatures.
- Tinkering — crafting at your bench.
Your character level gates the better tool, weapon and gear tiers, entry to the dangerous realms, bigger homestead plots, advanced craft recipes, and earns you perk points (1 every 2 levels). A balanced grind opens up the whole game.
Inventory & Carrying
Your bag holds a limited 40 units by default. When it's full you can't gather more — sell at the Trading Post, stash overflow in a Storehouse on your homestead (each adds 1,000 units of storage and raises your carry capacity), or bank caps at the Exchange, then get back to work. Open your bag from the Inventory button in the HUD.
Resources & Tools
Harvest nodes for materials, then sell or craft with them. Tools make it dramatically faster:
- Axe — fell trees in ~3s instead of ~10s.
- Pickaxe — mine stone & ore fast.
- Fishing Rod — required to fish at all.
Tools have durability and eventually wear out — repair or re-buy them at the Armory, or craft them at a Craft Table (crafted tools come fully repaired and auto-equip). Whatever you equip is shown in your character's hand. Each resource node can only be worked by oneplayer at a time, so no one steals your swing.
Hunger & Food
Working the wasteland burns energy — your Hunger bar ticks down as you gather and fight. Let it run dry and you turn sluggish (everything takes longer); at zero, your health steadily drains. Keep yourself fed.
- Cook fish at a campfire (raw → cooked, plus Cooking XP) — cooked food heals and fills hunger far better than raw.
- Field Rations — buy at the Diner or craft them; reliable trail food.
- The Diner — hot meals from Canned Rations up to the Wasteland Feast (full hunger + a big heal).
Combat, Enemies & Death
Click an enemy to attack. Hits can crit for big damage. Tougher foes live in the more dangerous (higher level-gated) realms:
- Ghoul / Rad Hound — fast, fragile pack hunters.
- Mutant — the standard threat; Mutant Alpha is an oversized elite with a fatter haul.
- Stone Brute — rock-hided lurker deep in the Mine.
- Brute — hulking and hard-hitting, found in the Deadzone.
- ☠ Behemoth — the world boss (see below).
You don't regenerate HP — heal with Med-Kits, Stimpaks, cooked food, or the Med-Bay in town. Die in a danger zone and you drop the loot you were carrying and wake back in the Vault — but you keep your level, banked caps and stored goods. Risk vs reward is the whole game, so bank often.
Radiation
The Deadzone irradiates you just by being there — your RAD bar climbs, and once it fills your health starts to drain. Flush it with Purified Water or Rad-Away (buy at the Med-Bay, or filter/craft your own).
A Gas Mask Filter (crafted at your Craft Table) blocks rads while it lasts — about 15 minutes, only ticking down while it's actually shielding you. Stock a couple before a deep run.
The Realms & Level Gates
Travel between realms from the top zone bar. The safe realms are open to everyone; the dangerous ones require a minimum character level so you can't wander in and die on arrival.
- The Vault — safe hub town with all the shops. Level 1+
- The Forest — peaceful woodcutting & fishing; the best place to start. Level 1+
- The Casino — table games, no danger. Level 1+
- The Outskirts — mixed resources with mutants & ghouls. Level 3+
- The Mine ⛏ — ore-rich cavern (iron, copper, gold). Level 5+
- The Badlands ☠ — open-PvP zone (see PvP). Level 8+ & a caps stake
- Downtown Ruins — ruined city, brutes & mutants. Level 10+
- The Deadzone ☢ — irradiated, the best loot, home of the Behemoth. Level 15+
- Your Homestead — your private build plot (see Building). Always open
The Mine & Ores
Bring a Pickaxe to the Mine and break ore veins for Iron, Copper and the prized Gold Ore (the deep-run payday). Rarer ores respawn more slowly. Metals feed the best craft recipes — weapons, armour, vehicle parts and high-tier supplies.
The Behemoth — World Boss
A single Behemoth lurks deep in the Deadzone. It telegraphs a devastating ground slam — a red ring marks the danger zone, so step out before it lands — and enrages below 35% HP, hitting harder and faster. Slaying it pays a huge caps + rare-loot haul (a prime source of Artifacts and Mod Schematics). Once killed it returns on a 15-minute timer, announced to everyone in the realm — gather a posse and climb the slayer ranks.
The Pit — Endless Survival
For high-level survivors chasing a pure challenge, The Pit is an endless wave-survival arena — no loot, no caps, just you against escalating waves of enemies, with a boss every 10 waves. A test of skill and gear, not a payday.
- Entry — level-gated for veterans; travel in from the zone bar.
- Endless waves — every wave hits harder than the last. How deep can you go?
- No rewards by design — the Pit deliberately pays no caps or loot, so it never inflates the economy. Death here is penalty-free — you drop nothing and respawn straight back.
- Champion — survive to wave 10 and you earn a glowing Champion aura.
- Leaderboard — your deepest wave is recorded on the Deepest Pit board for the whole world to see.
Weapons & Loadout
Graduate from fists to a full arsenal — each weapon is level-gated, and you carry a hotbar loadout you can swap on the fly.
- Melee ladder — Spiked Bat → Machete → Scrap Spear → Sledgehammer → Chainsaw → Plasma Cutter, plus the craft-only Arc Blade.
- Ranged — 9mm Pistol, Combat Shotgun, Hunting Rifle, Laser Rifle, Marksman Rifle. Guns strike from range but spend ammo (light/shell/heavy rounds or energy cells).
- Where to get them — buy entry weapons & ammo at the Armory; the heavy guns are craft-only at a Workshop.
- Loadout slots — assign weapons to number keys for instant swaps mid-fight.
Weapon Mods
Find Mod Schematics (I–IV) as boss & elite loot, then install them on any weapon at a Craft Table for permanent +damage — Honed Edge → Reinforced Core → Overcharged Capacitor → Apex Module. Mods are per-weapon, so kit out your favourites and they keep their upgrades.
Armour
Equip head, chest and leg armour to raise your max HP and survive deeper runs. Buy or craft pieces and mix-and-match by slot. Heavier sets mean more hits before you drop — essential before taking on Brutes or the Behemoth.
Crafting & the Workshop
Crafting happens at your Homestead: build a Craft Table (and Workshop) on your plot, then turn raw materials into gear and supplies. It's a deliberate alternative to buying — recipes cost real materials and effort, so crafting never undercuts the economy.
- Supplies — Med-Kits, Stimpaks, Field Rations, Rad-Away, Purified Water, Gas Mask Filters, ammo.
- Tools & gear — tools come fully repaired and auto-equip; craft armour, heavy weapons, and vehicle parts.
Higher-tier recipes are level-gated and demand metals — a goal to grind toward.
Vehicles — The Wasteland Buggy
Assemble four rare parts — Engine Block, Wheel Set, Chassis Frame, Power Cell — at a Craft Table to build a Wasteland Buggy. Parts drop from tough enemies or can be bought at the Armory (the impatient route). Mount up for a big speed boost across the map; the buggy burns Fuel Canisters, so keep the tank topped up.
Your Homestead & Storage
Every account gets a private plot — your own instanced realm to build however you like. Buy land from the Home menu, then place and arrange structures and décor. Only you can build on or edit your plot.
- Plot tiers — Small → Medium → Large → Estate, each bigger with more build slots.
- Structures — Cabin, Storehouse (+1,000 storage & carry capacity each), Water Tower, Generator (passive caps over time), Workshop, Craft Table, Market Stall, Watchtower (XP & perk bonuses), and the prestige Monument.
- Storehouse storage — stash materials safely off your person; sell straight from storage at the market without carrying it.
- Built-in perks — what you build grants passive bonuses everywhere (extra carry, XP, max HP, caps/min), the payoff for spending on your plot.
- Edit mode — move, rotate or remove anything (removals refund half), and paint cobblestone floors.
Caps, Shops & Banking
Caps are the in-game currency — earn them by selling loot, killing enemies, and completing bounties and dailies; spend them on tools, weapons, armour, outfits and services. The Vault holds every shop:
- Trading Post — sell resources for caps.
- Armory — buy/repair tools & weapons and upgrade gear tiers.
- Med-Bay & Diner — healing, supplies and food.
- Outfitter — looks, colours, accessories and pets (see Customise).
- The Exchange — bank your caps so you don't drop them on death, and cash out to $RUST.
The Marketplace
Trade with the whole server in a global, persistent market — set your own prices and deal across every realm and District.
- Sell listings — list any stack at a per-unit price; goods are escrowed from your bag and Storehouse, so you can sell more than you can carry.
- Buy orders — post a request to buy an item at your price; other players fill it and the items are delivered to you.
- Fees & tax — a small listing fee and sales tax apply, both burned as a caps sink to keep the economy healthy.
Player Trading
For a direct deal, trade face-to-face with another Drifter in the same realm. Send a trade request, then both sides add items and caps to the window and lock in. Any edit unlocks both sides, so nobody can swap the goods out after you confirm — the swap only completes when both players have locked, and it's atomic (you both get everything, or nothing happens). Safe, instant, and tax-free.
$RUST & Cash Out (Play-to-Earn)
$RUST is Rustfall's real token on Solana. You turn caps into $RUST at The Exchange — but it doesn't open on demand. To reward the players who are actually grinding (and lock bots out), cash-outs happen in timed, activity-ranked windows.
How The Exchange works:
- 🎲 Opens at random — roughly once an hour, for a 10-minute window. Everyone online gets a popup the moment it opens. No fixed schedule, so it can't be timed or botted.
- 🏃 You have to show up — get to the Exchange during the window and opt in. Idling elsewhere won't get you paid.
- ⚔️ Ranked by real activity — everyone who joins is ranked by how much they've actually played that cycle: killing, crafting, mining, looting. Variety counts, so spamming one action won't carry you — genuine grinders rise to the top.
- 💰 Paid top-down until empty — the treasury pays the highest-ranked players in $RUST first, straight down the list until it runs dry. The most active get paid; idlers and one-trick farmers never reach the top.
- 🛡 Zero risk to join — your caps are only taken if you actually get paid. No payout this round? You keep everything.
- 🔁 Rollover priority — showed up and ranked but the pool emptied before it reached you? You get a boost up the queue next window. Keep playing and your turn comes around — it's never the same names every time.
The numbers:
- Rate — 200 caps = $1 of $RUST, settled at the token's live market price. As trading volume moves that price, the amount of $RUST you receive floats with it — a living market, not a fixed faucet.
- Per payout — wallet-only, 1,000–5,000 caps ($5–$25) each, at most once per 24 hours per account (so payouts spread across many players).
- Deflationary — 10% of the $RUST is burned on-chain on every cash-out, permanently shrinking supply.
Founding & Joining a Faction
A Faction is your crew — a named group with a tag, a shared vault and private chat. Open the Faction panel from the hotbar.
- Found one for 50 caps — give it a name and a short tag, and you become the leader.
- Recruit by inviting online players by name; they accept from their own Faction panel.
- Leadership — the leader can invite, kick, set the uniform, or disband. Anyone can leave at any time.
Shared Vault & Chat
- Faction Vault — a shared bank of items and caps (up to 8,000 item units). Anyone in the crew can deposit and withdraw, so veterans can kit out new recruits.
- Private chat — a crew-only channel that works across every realm and District, for coordinating raids, trades and Badlands runs.
Uniforms & Emblems
The leader can design a crew uniform so the whole faction shares a look in the field. Open the Faction panel → Uniform → Design Uniform.
- The designer — pick the outfit (any the leader owns), set the outfit/accent/trouser colours, and choose a crew emblem (a symbol + colour), all with a live preview.
- The emblem — your designed badge is worn as a patch on the chest of every crew member who puts the uniform on.
- Wearing it — any member taps Wear Uniform to switch to the crew look; tap again to go back to their own. It's a session overlay — your personal outfit is never lost.
Perks & Specialisation
You earn 1 perk point every 2 character levels, spent in a tree of three paths. You can't max everything — specialise to suit your playstyle.
- Survivalist — durability: more HP, carry capacity, tool savings and the like.
- Hunter — combat: more damage, crits, lifesteal and boss damage.
- Forager — economy: faster gathering, better yields, more XP and caps.
Changed your mind? Respec for 500 caps to refund every point and rebuild your build from scratch.
Daily Rewards & Goals
Always a reason to log in.
- Daily reward — log in each day for a caps top-up.
- Daily goals — a rotating trio (gather / sell / kill / cook) for bonus caps.
Rewards are deliberately modest — steady progress for active players, not a faucet.
Bounties & Contracts
Pick up delivery contracts from the Bounty board — bring a set quantity of a specific item for a caps reward. They refresh on a timer, so there's always a fresh stack of work to turn your surplus loot into guaranteed pay.
Artifacts — Chase Loot
Artifacts are rare, individually-rolled relics that drop from bosses and elite kills — each with its own stats. Equip them in your artifact slots for permanent bonuses, hunt for better rolls, and salvage the duds for scrap. The endgame chase.
Achievements & Leaderboards
Rack up achievements for milestones — kills, gathering, boss slays, levels — and some pay out caps plus exclusive cosmetics you can't buy anywhere else.
Climb the global leaderboards: Top Level, Top Behemoth slayers, and Top Cashers (the most $ cashed out). Bragging rights, on-chain.
The Casino
Travel to The Casino from the zone bar and walk up to a table. All three games are caps-only — bet whole caps, and winnings are paid in caps. A losing wager is burned(a caps sink that keeps the economy lean), so only bet what you can afford to lose.
- Roulette — place chips on as many numbers and outside bets (red/black, odd/even, dozens…) as you like, then one spin settles them all. Inside numbers pay big; outside bets pay small but hit often.
- Blackjack — hit or stand to beat the dealer to 21 without busting.
- Baccarat — bet on Player, Banker or Tie and let the cards fall.
The Badlands — Open PvP
The Badlands is the high-stakes open-PvP zone — travel there from the zone bar (☠). It's for confident survivors only:
- Entry — you must be level 8+ and carrying at least 250 caps to enter.
- The risk — if you die here, you drop all the caps you're carrying to whoever killed you. Your banked caps at the Exchange are safe, so bank what you want to protect and only risk what you carry.
- The reward — rich salvage (gold, electronics, circuitry, fuel) is scattered inside. Scavenge it and escape, or hunt other players for their caps. Tap the red banner to mark a target.
Customise Your Drifter
Make your survivor your own at the Outfitter — everything saves to your account and shows on your character to everyone in the world.
- Full outfits — pick a whole look, not just colours. Wanderer, Scavenger and Nomad are free; premium kits cost caps — Vault Jumpsuit, Raider, Desert Ranger, Hazmat Suit, Black-Ops Merc, Warlord Plate, and the glowing Phantom.
- Skin tones & colours — free skin tones, plus outfit, accent and trouser colours.
- Accessories — buy hats, masks, goggles, visors, horns, halos, wings and more with caps, then toggle them on or off.
- Companions — adopt a pet that trails you across the wasteland.
Fair Play & Anti-Cheat
Rustfall is fully server-authoritative: your caps, inventory and stats live on the server, not in your browser. Editing numbers client-side does nothing — every action is validated server-side, gather timings and movement speed are enforced, inventory can never go negative, realm level gates and trades are checked on the server, and on-chain cash-outs and burns are verified before anything is credited. Cheating the economy isn't possible by design.
Anti-bot by design. Cash-outs run through The Exchange (see Economy) — random timed windows that pay players by their real in-game activity, top-down, until the treasury is empty. That structure shuts farms out without ever blocking a real player: bots can't predict a random window, can't fake being genuinely active and well-rounded across killing/crafting/mining/looting, and the pool runs dry on real grinders long before it reaches them. It's judged purely by how youplay — never by your IP, VPN or device — so legitimate players are never wrongly stopped.